Usually when I’m passed on an assignment I know concerning the title 2 or 3 days before the disc actually arrives on my front door. This allows me a bit of time to peruse the developer’s web-site, and watch whatever gameplay videos can be found. Most of the time I don’t really need to achieve this because there has been a reliable amount of money poured into advertising and PR, but with ARMA series such was an encounter of the first model. Imagine my level of shock and interest after i read that PC Gamer had actually selected ARMA 2: Operation Arrowhead to receive an Editor’s Choice award. After all what the hell? Am I somehow so far out of the loop that not merely have I certainly not heard of a franchise, but additionally one that has received some very decent honors? Read on for the answer to this and a couple of other things as we review the latest stand-alone expansion pack for ARMA 2.
There are some who are pleased at this moment who will not be relieved shortly. Those who estimated improvements in areas akin to AI, framerates, and armour modelling, will style sorrow. There are also folk among us whom will not see the end of this campaign, short because it is. To those individuals I would say, “Be conscious you can fail mission five and still progress,” and, “The notebook having the bomb code is in the obvious position.”
The truth is, this kind of inconsistency is something of a theme in Operation Arrowhead’s strategy. After a somewhat baffling introduction which stuttered like an inebriated Gareth Gates on my PC, I found myself taking part in an airborne invasion of an airfield in the mythified country of Takistan (no prizes for guessing which conflict-ravaged country BI’s new landscape is based on). The mission itself was intensive and exhibited what ArmA 2 did better – sensible infantry combat and heart-and-minds warfare against the backdrop of a more bigger continuing conflict. Weirdly, the playable mission also ran much smoother than the unplayable intro, however the frame-rate still has a trend to drop drastically in built-up areas.
Takistan isn’t unpopulated either; it’s full of civilians and guerrillas (the two hostile and also pleasant to the US Army) in addition the local government forces, most of which you could play as, or fight against. There’s a fresh campaign too, and this can be played each offline and cooperatively with homo sapiens. The campaign is very short and even pretty buggy as per the program for a Bohemia Interactive game, but provides a wide variety of missions, including an airborne infantry invasion, armoured convoy escorts and special ops infiltrations.
When it comes to utility, it’s the thermal imaging systems that have the biggest impact; after all, it’s hard to hide from a warrior who understand how to see every heat source straight away, be it a warm wheel hub, a sweat-beaded brow, or an insomniac chicken. FLIR sights even function in the sweltering heat of a Takistan noon or when blocked by smoke clouds. Reasonable? Seemingly so. The only blunders I’ve spotted are minor ones. The modelling doesn’t seem to simulate corpse cooling, weapon heating, or extend to some units from the regular ArmA II.