GTA 5’s great innovation is the use of three protagonists rather than one. After a brief prologue sequence you start the game as Franklin, a young, ambitious former gang banger working for a suspect car dealer. GTA 5 uses this initial period to get you used to the fundamentals of the gameplay before throwing in Michael, a retired master thief supposedly living in a rich, domestic dream, but actually in the grip of a disastrous mid-life crisis. Franklin becomes the catalyst for Michael’s return to crime, and this in turn introduces Trevor. Unhinged, ultra-violent and psychotic, Trevor is the most extreme anti-hero GTA has ever produced.
Most of that bluster comes from Trevor. He’s brilliant, blessed with most of the best lines, an unstoppable ball of aggression, hate and pathological violence. He’s the sort of person who’d pick up a hooker then run her over and take his money back, or uppercut a hiker off the top of a mountain. The kind of guy who’d bring an RPG to a knife fight, and who’d wake up on a beach wearing only his underwear and spend a couple of days doing missions in his pants. If Franklin is the lens through which we have traditionally seen Grand Theft Auto and Michael is the story its creator has long wanted to tell, Trevor is the character who best embodies the way tens of millions of GTA fans actually play the game.
GTA V has all the elements that stood the series apart from rival titles. From the humour to the gameplay and the soundtrack to the imaginative missions. When set against the incredible backdrop of Los Santos – a flawless experience ensues. Where previous titles in the series have been labelled ‘game changers’, this feels more like GTA doing what it does best. More risks could have been taken by the developers – a female lead character perhaps – but that aside, it is the finest game in arguably the greatest series ever made.